Critical Strike: You can use this ability when you pick a friendly unit to shoot or fight. If you do so, add D3 to the Attacks characteristic of that unit’s weapons until the end of that phase. Redoubled Attack: You can use this ability when you pick a friendly unit to shoot or fight. A triple can be used for an ability that requires a double, or a quad for an ability that requires a triple or a double, but after doing so, all of the defence dice must be discarded. Once an ability has been used, the defence dice required for that ability are discarded. Each ability will say if it requires a double, triple or quad. The dauntless defender can use the following abilities if they have sufficient defence dice. At the end of each battle round, any remaining defence dice are discarded. If 4 or more of the dice have the same score, it is referred to as a quad. If 3 of the dice have the same score, it is referred to as a triple. If 2 of the dice have the same score, it is referred to as a double. RESISTING THE INEVITABLEAt the start of each battle round, the dauntless defender rolls 6 dice. If the slain model had a Wounds characteristic of 2 or less: Absorbed Speed: Add 1" to that unit’s Move characteristic. If the slain model had a Wounds characteristic of 3 or more and was not a HERO or MONSTER: Seized Fervour: Add 1 to the Attacks characteristic of that unit’s melee weapons (excluding those of its mounts). If the slain model was a HERO or MONSTER: Bloodied Strength: Add 1 to the Damage characteristic of that unit’s melee weapons (excluding those of its mounts). A unit cannot gain the same ability more than once per battle. If more than 1 of the abilities below would apply to that unit, you must pick which ability that unit gains. Kastelai vampires revel in displaying their martial skills, their fervour increasing as more foes fall before them.At the end of the combat phase, if any enemy models were slain by attacks made with melee weapons by a friendly KASTELAI VAMPIRE unit in that phase, you can pick 1 relevant ability below to apply to that friendly unit for the rest of the battle. At the end of your movement phase, you can set up 1 or more of the reserve units in the grave on the battlefield, wholly within 12" of a gravesite and more than 9" from all enemy units. You can set up 1 unit in the grave for each unit you have set up on the battlefield. During deployment, instead of setting up a SOULBLIGHT GRAVELORDS SUMMONABLE unit on the battlefield, you can place it to one side and say that it is set up in the grave as a reserve unit. If both players can set up gravesites at the same time, or if one player can set up faction terrain features at the same time as the other player can set up gravesites, they must roll off, and the winner chooses who sets up their faction terrain features or gravesites first. Each gravesite must be more than 1" from all terrain features and objectives. You cannot pick the same HERO to benefit from this ability more than once per battle.Īnimated by necromancy, the undead rise from their graves, balefire eyes blazing with dark purpose.After territories are determined, you can pick up to 2 points within your territory and up to 2 points anywhere on the battlefield outside your territory to be gravesites. That HERO cannot attempt a charge or make a pile-in move in the same turn. If you pick a SUMMONABLE HERO, on a 4+, you can set up that HERO wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or gravesite, more than 3" from all enemy units and with 3 wounds allocated to it. Each destroyed unit can only be replaced once - replacement units cannot themselves be replaced. That unit must be set up wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or gravesite and more than 3" from all enemy units, and it cannot attempt a charge or make pile-in moves in the same turn. If you pick a SUMMONABLE unit that is not a HERO, on a 4+, a new replacement unit with half of the models from the unit that was destroyed (rounding up) is added to your army. Add 1 to the roll if it is your movement phase. To the Soulblight aristocracy, the dead are mere chattel to be raised and expended.At the end of the movement phase, you can pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit that has been destroyed and roll a dice.
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